The Bakugan Wars
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The Bakugan Wars

It's an all out war in Vestroia. With the Vexos losing power they fight back against the Resistance and the new mysterious team.
 
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 Lou's profile ^_^

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Lou




Posts : 41
Join date : 2009-08-15
Age : 32
Location : England ^_^

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PostSubject: Lou's profile ^_^   Lou's profile ^_^ Icon_minitimeSun Sep 06, 2009 1:45 pm

Name: Louise
Nickname: Lou
Age: 17
Team: Resistance
Human ^_^
Atribute: Ventus


Bakugan:
Monarus 450 G's
Skyress 450 G's
Altair 400 G's
Ravenoid 400 G's
Atmos 390 G's
Harpus 390 G's
Elfin 380 G's [Able to change to Aquos or Pyrus]
Hynoid 380 G's
Ingram 380 G's

Gate Cards:
x3 Ventus Reactor: +200, or+300 Gs for Ventus bakugan.
x3 Haos Reactor: +100, or 200 Gs for Haos bakugan.

Ability Cards:
x3 Typhoon Chase: Increases your Atmos' power level by 100 Gs.
x2 Wing Mercury: Increases your Ventus bakugan by 200 Gs.
x1 Trick World: Available once, every three brawls. Reduces your opponent's current power level to 100 Gs. (BANNED IN TOURNAMENTS)
x3 Power Merge: Transfers 100 Gs from your opponent's bakugan to yours for each one of your bakugan standing in this battle.
x2 Twin Back: Returns and doubles any power lost from your bakugan this turn.
x3 Wind Power - Soaring Strike Shot: Increases your Ingram's power level by 200 Gs.
x3 Spinal Saucer: Increases your Altair's power level by 200 Gs. When used the second time in a brawl, transfer 200 Gs from your opponent's bakugan to Altair's current power level instead.
x3 Mega Shield: Transfers 200 Gs from your opponent's bakugan to your Altair.
x3 Thunder Fire: Increases your Altair's power level by 200 Gs.
x1 Phoenix Position - Continuous Dance: Increase your Ingram's power level by 200 Gs and decrease the opponent's power level by 300 Gs.
x2 Shadow Echo: Allows your Ingram to decrease the opponent's bakugan by 200 Gs apiece.
x2 Flash Bow: Allows your Haos bakugan to negate your opponent's Ability card. Special and Fusion Abilities are excluded from this effect.
x3 Shadow Split: Allows your Ingram to increase its power level by 200 Gs as well as decrease your opponent's bakugan by 100 Gs each.
x2 Armored Victory: Allows your Ingram to negate your opponent's Ability card. Special and Fusion Abilities are excluded from this effect.
x2 Thunder Bolt - Torrential Wave: Increases your Ingram's power level by 200 Gs.
x1 Thunder Booster: Transfers 300 Gs from your opponent's bakugan to your Altair.
x3 Armored Mega-Dome: Increases your Ingram's power level by 200 Gs.
x3 Double Fangs - Gate Wing Shot: Allows your Ingram to increase your current standing bakugan by 200 Gs apiece.
x1 Jamming Elf: Allows your Ventus Elfin to reflect an opponents attack right back at them.

x2 Lightning Shield: If you have a Haos bakugan in battle, decrease you're opponent's bakugan's power level by 100 Gs.
x1 Ability Counter: Negate your opponent's Ability Card.
x1 Air Battle: Use a flying Ventus bakugan to negate the gate card and increase itself by 100 G's.
x2 Crimson Twister: Allows your Monarus to negate the gate card.
x2 Green Nobility Violent Wind: Increase your Ventus Skyress by 200 Gs.
x1 Shadowscratch: Nullify your opponent's Gate Card.
x1 Blow Away: Use your Ventus bakugan to blow back the opponent and drop them 50 LP
x2 Solar Plexus: Allows your Ventus bakugan to nullify your opponent's Gate Card and drop their bakugan's power level by 50 Gs.
x1 Feather Storm: Increase your Harpus' power level by 100 Gs.
x3 Solar Ray: Increase your Haos bakugan by 100 Gs
x3 Wall Burst: Decrease your opponent's bakugan by 100 Gs.
x3 Storm Breaker: Allows your Ventus bakugan to nullify your opponent's Gate Card.
x3Sparcap: Allows your Ravenoid to nullify your opponent's Gate Card, and increase Ravenoid's power level by 50 Gs.

Special Abilitys:
x1 Glow Shield: Keeps your Haos bakugan safe from any attacks by your opponent.
x2 Dry World: Prevents and Neutralizes your opponent from using any Aquos attributed Abilities this turn and transfers 200 Gs from your opponent's Aquos bakugan to yours.
x1 Ventus and Pyrus Co-Relation: If you are a Ventus bakugan against a Pyrus bakugan, increase your Ventus' power level by 100 Gs.
x3 Haos and Darkus Co-Relation: If you are a Haos bakugan against a Darkus bakugan, increase the Haos' power level by 100 Gs.
x1 Shade: Negate all of your opponent's active Ability Cards.
x1 Copycat: Re-use one of yours or your opponent's cards against them.
x3 Tornado Pandemonium: Increase your Ventus bakugan by 100 Gs.
x1 Winds of Fury: If you use two Ventus bakugan this brawl one being a Ventus Skyress inflict 200 points of damage to your opponents Life Gauge. (Only use once every two brawls)
x1 Back Draft: If you have a Ventus bakugan on the battlefield, send yours or your opponent's bakugan on the Gate Card back to its owner.
x1 Revive: Return all of your lost LP back to your life gauge (Only use once every 3 brawls) BANNED IN TOURNAMENTS.
x1 Rapid Haos: If you possess a Haos bakugan in the battle, shoot in another bakugan and combine power levels..
x1 Reverse Blow: Return your bakugan back to your arsenal during mid-battle.
x3 Haos and Ventus Diagonal Relation: If you have a Haos bakugan against a Ventus bakugan, or a Ventus bakugan against a Haos bakugan, increase your power level by 100 Gs.

Chaos Abilitys:

x1 Nova Blazer X: Transfers 700 Gs from your opponent's bakugan's total to yours. Once this card has been used three times, the bakugan that used it last loses a permanent 300 Gs within your Profile.

Trap Bakugan:
WIRED: x3 Shower Harpoon: Increases your Wired's power level by 200 Gs.
x3 Shower Harpoon: Increases your Wired's power level by 200 Gs.

HEXADOS: (Power: Able to reuse one of its previous Abilities without the need for a copy. Special and Fusion Abilities are excluded from this effect.): x3 Ray Drill: Increases Hexados' power level by 200 Gs.
x3 Land Twist: Allows your Hexados to decrease the opponent's bakugan by 200 Gs.

SCORPION: x3 Reflection Boost: Allows your Scorpion to neutralize your opponent's Ability card, and increase itself by 100 Gs. Special and Fusion Abilities are excluded from this effect.




Ok i've finnished is it ok? ^_^
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