The Bakugan Wars
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The Bakugan Wars

It's an all out war in Vestroia. With the Vexos losing power they fight back against the Resistance and the new mysterious team.
 
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Drago52

Drago52


Posts : 11
Join date : 2009-09-11
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PostSubject: Drago52's Profile   Drago52's Profile Icon_minitimeWed Sep 16, 2009 7:12 am

Name:Drago52
Age:11
Side:Vexos

Bakugan:
Aquos:
Preyas 390 G's
Elfin 400 G's
Wilda 360 G's
Heilios 500
Tigrerra 380 G's
Siege 380 G's
Atmos 380 G's

Pyrus:
Neo Dragonoid 390 G's
Hyper Dragonoid 380 G's

Darkus:
Persival 380 G's
Hydranoid 450 G's
Hades 380 G's

Haos
Nemus 370 G's
Brontes 380 G's
Hammersaur 380 G's
Anchorsaur 380 G's

Subterra
Elico 360 G's

Ventus
Skyrus 370 G's
Ingram 370 G's
Altair 370 G's

Traps

Aquos:

Fortress 400 G's
Tripod Epsilon 390 G's
Tripod Theta 370 G's
Baliton 350 G's
Hylash 380 G's
Piersian 380 G's
Scorpian 350 G's


Abilities

x2 Skid Roll-Off: Allows your Nemus to protect itself from your opponent's attacks.

x3 Shining Force: Increases your Nemus bakugan by 200 Gs. (EFFECT UNOFFICIAL)

x3 Maximum Quasar: Increases your Helios' power level by 300 Gs. (EFFECT UNOFFICIAL)

x3 Burning Dragon: Increases your Neo Dragonoid bakugan by 200 Gs.

x3 Power Winder: Increases your Wilda's power level by 200 Gs.

x3 Gun Lock: Allows your Wilda to decrease your opponent's power level by 200 Gs.

x3 Typhoon Chase: Increases your Atmos' power level by 100 Gs.

x3 Burst Shield: Transfers 200 Gs from your opponent's bakugan to your Neo Dragonoid.

x2 Darkus Driver: Increases your Darkus Percival's power level by 200 Gs.

x3 Tri-Gunner: Increases your Percival's power level by 300 Gs.

x2 Night Explorer: Allows Percival to decrease your opponent's bakugan by 300 Gs

x3 Breeding Shadows: Allows you to shoot in an Anchorsaur or Hammersaur onto either your Anchorsaur or Hammersaur's card and combine power levels.

x1 Magnerius: Allows your Anchorsaur to negate the effect of your opponent's active Ability or Special Ability card.

x3 Crush Hurricane: Transfers 100 Gs from your opponent's bakugan to Anchorsaur/Hammersaur

x2 Wing Mercury: Increases your Ventus bakugan by 200 Gs.

x3 Power Merge: Transfers 100 Gs from your opponent's bakugan to yours for each one of your bakugan standing in this battle.

x2 Twin Back: Returns and doubles any power lost from your bakugan this turn.

x3 Moon Rainbow: Darkus Ability. Transfers 200 Gs from your opponent's bakugan to your Elfin.

x2 Octo-Whip: Aquos Ability. Allows your Tripod Theta to prevent your opponent from using any more of his/her Abilities this turn. Special and Fusion Abilities are excluded from this effect.

x3 General Quasar: Increases your Helios' power level by 200 Gs.

x1 Void Stream: Only available once, every other brawl. Increases your Helios power level by 400 Gs.

x2 Fire Tornado: Transfers 100 Gs from your opponent's bakugan to your Pyrus bakugan.

x3 Satellite Boost: Raises the boost of the "Burning Dragon" card by 50%.

x3 Reflection Boost: Allows your Scorpion to neutralize your opponent's Ability card, and increase itself by 100 Gs. Special and Fusion Abilities are excluded from this effect.

x2 Burning Tornado: Transfers 200 Gs from your opponent's bakugan to your Neo Dragonoid

x1 Dual Dragon: Creates an exact duplicate of your Hyper Dragonoid to fight alongside the original and combine G power levels.

x3 Item Core: Increases all Hyper Dragonoids you control on the field by 100 Gs.

x3 Thunder Power - Glimmering Slash: Increases your Hylash's power level by 200 Gs.

x2 Photon Trail: Allows your Hades to decrease your opponent's bakugan's power level by 300 Gs.

x2 Phaser Trident: Allows your Hades to decrease your opponent's bakugan's power level by 300 Gs.

x3 Wind Power - Soaring Strike Shot: Increases your Ingram's power level by 200 Gs.

x2 Clawed Thunder Position - Kaganui: Allows your Hylash to neutralize your opponent's Ability cards this turn. Special and Fusion Abilities are excluded from this effect. (EFFECT UNOFFICIAL)

x1 Strike Dragon: Only available once, every three brawls. Works only for Neo Dragonoid or Dragonoid if that Neo Dragonoid or Dragonoid has a base power of 450 Gs. Transfer 400 Gs from your opponent's bakugan to that Neo Dragonoid or Dragonoid.

x3 Volcano Hammer: Transfers 200 Gs from your opponent's bakugan to your Wilda.

x3 Apollon Head: Increases your Baliton's power level by 200 Gs.

x1 Phoenix Position - Continuous Dance: Increase your Ingram's power level by 200 Gs and decrease the opponent's power level by 300 Gs.

x2 Spark Protection: Allows Anchorsaur to reverse your opponent's Ability. Special and Fusion Abilities are excluded from this effect.

x2 Power Eraser: Allows your Anchorsaur to decrease the opposing bakugan by 300 Gs apiece.

x2 Shadow Echo: Allows your Ingram to decrease the opponent's bakugan by 200 Gs apiece.

x3 Mega Shield: Transfers 200 Gs from your opponent's bakugan to your Altair.

x3 Thunder Fire: Increases your Altair's power level by 200 Gs.

x3 Spinal Saucer: Increases your Altair's power level by 200 Gs. When used the second time in a brawl, transfer 200 Gs from your opponent's bakugan to Altair's current power level instead.

x2 Flash Bow: Allows your Haos bakugan to negate your opponent's Ability card. Special and Fusion Abilities are excluded from this effect.

x2 Maniactis Magical: Allows your Brontes to increase by 200 Gs and disable your opponent's Gate and Ability cards this turn. Special and Fusion Abilities are excluded from this effect.

x3 Ghost Cell: Allows your Brontes to decrease the opponent's bakugan by 100 Gs

x1 Misty Shadow: Only available once, every other brawl. Allows your Darkus Percival to revert the opponent's bakugan back to its base power level.

x3 Shadow Split: Allows your Ingram to increase its power level by 200 Gs as well as decrease your opponent's bakugan by 100 Gs each.

x3 Darkus Scythe: Darkus Ability. Allows your Brontes to decrease your opponent's bakugan by 200 Gs.

x2 Black Maiden: Allows your Darkus bakugan to neutralize your opponent's Ability card. Special and Fusion Abilities are excluded from this effect.

x1 Darkus Thunder: Increases your Darkus Percival's power level by 300 Gs and decrease your opponent's power level by 200 Gs.

x2 Armored Victory: Allows your Ingram to negate your opponent's Ability card. Special and Fusion Abilities are excluded from this effect.

x2 Thunder Bolt - Torrential Wave: Increases your Ingram's power level by 200 Gs.

x1 Spark Roll-Up: Transfers 300 Gs from your opponent's bakugan to your Nemus.

x1 Thunder Booster: Transfers 300 Gs from your opponent's bakugan to your Altair.

x2 Corona Hole: Allows your Nemus to decrease your opponent's bakugan by 300 Gs.

x2 Tank Bunker: Transfers 200 Gs from your opponent's bakugan to your Piercian.

x1 Soliton Defender: Allows your Piercian to reduce your opponent's current power level by half.

x1 Volting Arrow: Allows your Nemus to mimic the last Ability card you just activated. Special and Fusion Abilities are excluded from this effect.

x3 Clay Wall: Transfers 200 Gs from your opponent's bakugan to your Wilda.

x2 Sand Beast: Allows your Wilda to negate your opponent's Ability card. Special and Fusion Abilities are excluded from this effect.

x3 Quick Sand Hole: Allows your Wilda to decrease your opponent's bakugan by 200 Gs.

x2 Molten Rock: Transfers 200 Gs from each of your opponent's standing bakugan to your Wilda.

x2 Clay Roller: Transfers 200 Gs from your opponent's bakugan to your Baliton.

x3 Iron Plate: Allows your Wilda to decrease your opponent's bakugan by 200 Gs.

x2 Die Elude: Allows your Elico to neutralize your opponent's active Ability cards. Special and Fusion Abilities are excluded from this effect.

x1 Trick World: Available once, every three brawls. Reduces your opponent's current power level to 100 Gs. (BANNED IN TOURNAMENTS)

x2 Geo Frontier: Allows your Brontes to decrease your opponent's bakugan by 200 Gs and disable your opponent's Ability cards this turn. Special and Fusion Abilities are excluded from this effect.

x2 Cool Snail: Aquos Ability. Allows your Tripod Epsilon to neutralize your opponent's future Ability cards for this turn. Special and Fusion Abilities are excluded from this effect.

x3 Diamond Snail: Haos Ability. Allows your Tripod Epsilon to increase your bakugan's power level by 200 Gs and neutralize your opponent's active Ability cards for this turn. Special and Fusion Abilities are excluded from this effect.

x3 Canyon Snail: SubTerra Ability. Allows your Tripod Epsilon to decrease your opponent's bakugan's power level by 200 Gs.

x2 Shooting Stardust: Transfers 200 Gs from your opponent's bakugan to your Aquos Elfin.

x2 Desert Marine: SubTerra Ability. Allows your Tripod Epsilon to increase each of your standing bakugan in this battle by 200 Gs.

x3 Photon Range: Allows your Fortress to decrease your opponent's bakugan's power level by 200 Gs.

x3 Armored Mega-Dome: Increases your Ingram's power level by 200 Gs.

x3 Double Fangs - Gate Wing Shot: Allows your Ingram to increase your current standing bakugan by 200 Gs apiece.

x3 Photon Mark: Increases your Fortress' power level by 200 Gs.

x1 Nova Spiral: Only available once, every other brawl. Increases your Helios' power level by 200 Gs, as well as decreases your opponent's power level by 400 Gs.

x2 Tornado Barrier: Allows your Neo Dragonoid to negate your opponent's active Ability cards, as well as decrease your opponent's bakugan by 100 Gs.

x1 Nova Defencer: Only available once, every other brawl. Increases your Helios' power level by 200 Gs, as well as decreases your opponent's power level by 400 Gs.

x2 Red Valkyrie: Allows your Metalfencer to increase each of your standing bakugan by 200 Gs.

x3 Screw Blow: (Aquos Ability) Allows your Aquos Elico to increase itself by 200 G's and decrease the opponent 100 G's apiece.

x3 Burning Tornado: Transfers 200 G's from your opponents bakugan to your Pyrus Bakugan.

x1 Rambled Wave: Increase your Elico by 600 and decrease your opponent by 400 G's.

x1 Ground Mourning: Increases your wilda by 400 G's.

x2 Heavy assail: Increases your Baliton by 300 G's.

x3: Soliton Deflecter: Allows your Piercian to negate you opponents most recently played ability. Special and Fusion abilitys not included

x1 Jamming Elf: Allows your Ventus Elfin to reflect an opponents attack right back at them.

x2 Ancient Glow: Increases your Haos Nemus by 200 G's.

x1 Darkus Paralyze: Allows your Darkus bakugan to prevent your opponent from activating any cards this round.

x3 Ventus Defuse: Lowers your opponents G's by 200

x2 Darkus Cave: Increases your Darkus Bakugan by 100 G's but if theres a Pyrus Bakugan it gains +200 Gs

x1 Aquos Press Shield: Every time your opponents Gs increase increase your Aquos bakugan by the same amount.

x2 Subterra Seeker: Reflects back your opponents attack and increases your Subterra Bakugan by 100 G;s.

x1 Aquos Cyclone Wave: Increases your Aquos Bakugan by 300 G's.

x1 Satellite Impact: Can only be used in a double ability. Doubles the power of the ability activated with this one. Only used for Trap Scorpion.

x1 Backfire: Use your Pyrus bakugan in the battle to nullify your opponent's Gate Card.

x1 Cut-In Saber: Transport your Tigrerra bakugan to the battle at any time. (Only can be used once every other brawl)

x2Rapid Fire: If you have a Pyrus bakugan in the battle, shoot in another bakugan and combine power levels.

x3 Fire Storm: Increase your Pyrus bakugan's power level by 100 Gs.

x3 Gazer Exedra: Increase your Hydranoid's or Dual Hydranoid's power level by 100 Gs.

x2 Blue Stealth: Opponent's gate card is nullified, Transfers 50 Gs from your opponent's bakugan to Preyas.

x3 Forcing Waves: Increase your Aquos bakugan by 100 Gs.

x3 Solar Ray: Increase your Haos bakugan by 100 Gs.

x2 Solar Cannon : Increase your Hades by 900 G's when used the second time in a brawl increase Hades by 1000 G's. Only use both cards once every three brawls

Special Abilitys

x2 Pyro Might: Allows your Haos bakugan to shoot in another bakugan and combine G power levels.

x1 Burst Core: Allows your Helios bakugan to negate all of your opponent's Ability cards for this battle. Special and Fusion Ability cards are excluded from this effect.

x2 Freeze Jail: Allows your Freezer to deactivate all of your opponent's active Ability cards for this turn. Special and Fusion Abilities are excluded from this effect.

x1 Glow Shield: Keeps your Haos bakugan safe from any attacks by your opponent.

x1 Shade Cocoon: Allows your Nemus to shut down your opponent's future Ability cards for this turn. Special Abilities and Fusion Abilities are excluded from this effect

x1 Live Ripple: Darkus Ability. Allows your Tripod Theta to revive all of your defeated bakugan as "Energy Bodies".

x2 Delta Marine Snow: Allows your Aquos Elfin to negate your opponent's Ability cards this turn. Special and Fusion Abilities are excluded from this effect. (EFFECT UNOFFICIAL)

x1 Mirror Ghost: Prevents your Hammersaur from being affected by your opponent's Ability or Special Ability cards this turn. Fusion Abilities are excluded from this effect.

x1 Ground Detonator: Allows your Wilda to prevent your opponent's bakugan that entered in mid-battle from using Abilities this turn. Special and Fusion Abilities are excluded.

x2 Accurus: SubTerra Ability. Allows your Elico to take the power of the Gate card this turn regardless of its Attribute. In addition, decrease each opponent's standing bakugan by 100 Gs.

x2 Darkus Howl Trigger: Darkus Ability. Allows your Brontes to neutralize your opponent's Ability card used this turn. Special and Fusion Abilities are excluded from this effect. Also decrease your opponent by 200 G's.

x1 SubTerra Reaction: Only available once, every other brawl. Allows your Aquos Elfin to change your opponent's attribute to SubTerra for this turn.

x2 Blue Shield: Allows your Aquos Bakugan to protect itself from your opponents attacks this round.

x1 Max Reflector: Allows your Scorpion trap to take your opponents attack and reflect it back with twice the power.

x1 Battle Marionette: Allows your Percival to force out an opponents bakugan of your choice.

x3 Fire Shield: Allows your Pyrus bakugan to negate your opponent's previous Ability card. Special and Fusion Abilities are excluded from this effect.

x3 SubTerra and Aquos Diagonal Relation: If you have either a SubTerra bakugan against an Aquos bakugan, or an Aquos bakugan against a SubTerra bakugan, increase your power level by 100 Gs.

x1 Revive: Return all of your lost LP back to your life gauge (Only use once every 3 brawls) BANNED IN TOURNAMENTS.

x1 Rapid Haos: If you possess a Haos bakugan in the battle, shoot in another bakugan and combine power levels..

x1 Triple Node: If you possess a Haos, Aquos, and Pyrus; or a Ventus, Darkus, and Subterra bakugan on the battlefield, increase each of the three bakugan's power levels by 200 Gs.

x2 Aquos Javelin: Allows your Aquos Siege to boost itself by 100 G's.

x2 Jade Ring: Allows Nemus to reflect any attack made at Nemus reflect it back to your opponent.

Fusion Abilities

x2 Pyrus Slayer: Increases your Pyrus bakugan by 200 Gs and decreases your opponent's bakugan by 100 Gs.

x1 Flow Sky-Light: Can only be played while your "Shade Cocoon" is active. Allows your Nemus to swap G power levels with the opponent if the difference in power is over 500 Gs.

x2 Omega: Increases your Helios by 200 Gs.

x2 Depth Flare: Increase your Pyrus bakugan by 100 Gs.

x2 Distraction Buster: Negates your opponent's Ability card.

Chaos Abilitys

x1 Nova Blazer X: Transfers 700 Gs from your opponent's bakugan's total to yours. Once this card has been used three times, the bakugan that used it last loses a permanent 300 Gs within your Profile.

Gate Cards:

Aquos Reactor x3
Darkus Reactor x2
Haos Reactor x3
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Jhound27
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Posts : 73
Join date : 2009-08-14
Age : 30

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PostSubject: Re: Drago52's Profile   Drago52's Profile Icon_minitimeSat Sep 19, 2009 8:36 am

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